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162007

69
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A member registered Apr 16, 2022 · View creator page →

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Thanks so much! Really glad the art came through, means a lot!

THATS INSANE!! I couldn't even reach under 2 minutes 😭 Glad you had fun with it though!!

Appreciate it, thank you!

Thank you! Glad the puzzles landed for a majority of the people :))

Yeah the it takes quite awhile to get the hang of it, thanks for sticking with it tho! Glad it made sense once it did :)

Thank you so much, that really means a lot! Trying to get atmosphere and mechanics to actually reinforce each other was the goal, so I'm glad it came through :O

Yoo thanks a lot! Yeah 2 minutes is unhinged, that's basically a perfect/near perfect run. Really glad you enjoyed messing around with it despite the confusion at first, that's honestly the exact experience I was going for with the puzzles and stuff :)

Thank you! Really glad the commands at the top landed the way I wanted!

Thanks for the feedback, that's fair on the audio, definitely something I'd tune down in future projects. Really glad the command telegraphs stood out though, that was the system I spent the most time on :))

Totally fair, the memory one could use clearer instructions for sure, duly noted and thanks a lot for the feedback. Glad it was stressful in a good way tho :)

Thank you!! Really glad it all came together for you!

Thank you so much, that WarioWare comparison genuinely makes me really happy, the franticness feeling was exactly what I was chasing. Really appreciate the feedback!!

Thanks! Yeah the mouse being the actual player, and the hacking a computer shell angle was the whole hook for me, glad it landed!!

Thanks a lot!! Yeahh the vampire level gets a lot of people, you're not alone lol. Really glad you enjoyed it overall, thank you!

Thank you so much! Yeah the vamp minigame trips a lot of people up from the feedback I got, but I'm glad the rest balanced it out!

This is honestly so peak

Ahh I see, that's why 😭

I love the Hotline Miami style. I also really like the way you give a second chance with faster shooting, that’s a clever design choice. And the score system is a great addition too. Awesome work!

I really like the unique art direction. Using realistic stock images in a collage style gives the game a quirky and memorable vibe. It stands out visually and makes the whole experience feel fresh. Great job!

The visuals and environment are really well made. I also like the creative way you interpreted the theme as cannon shells, it adds a nice touch. I wasn’t really able to get used to the gameplay, maybe it just wasn’t for me haha, but overall great work!

It's a great idea! The controls felt a bit funky at first, but I got used to them the more I played. I was trying to figure out what to do with the password. I checked your walkthrough and tried inputting the post‑it password into the 'Secrets' file, but I couldn’t seem to unlock it, so I was a little confused. Still, the concept and the way you mixed the computer shell with the hacker being a turtle who can hide in its shell is such a clever touch. Overall, great work!

Love the art style choice. It’s a cute adventure and really fun to play. Nice one!

https://162007.itch.io/undetected

162007

I like the pixel art, and I think it has a lot of potential. There are areas that could be polished further, but it’s already a solid start. Nice work!

Very interesting take on the theme! I can tell designing each atom must have taken a huge amount of time, so props for that. It looks very polished overall, both in design and visuals. Great job!

Great experience! I managed to collect all 12 bananas. It’s one of those puzzle games where you feel stuck and think there’s no solution, but then you mess around a little and realize there’s always a way forward. It really encourages thinking outside the box. Great game!

I love the art design, it's really impressive! The intro could slightly be improved by adding a pause or a press‑to‑continue option. Aside from some possible UI improvements, good job!

Amazing atmosphere, amazing soundtrack, amazing animations. A healing mechanic could be a nice addition to make it even better, but it works great as it is. Awesome job!

Gorgeous art, reminds me a lot of Blackthornprod's style. I also love how you played with the dimensions. It's top‑down, but with vertical mechanics like throwing the shell upward and dealing with boss attacks. That twist makes the gameplay feel really unique! Excellent work!!

I like the art design and the overall mechanic. The controls felt a bit unusual and could probably be adjusted. For some reason, in the vs CPU mode I wasn’t able to do anything. Good work nonetheless!

I really have to say this is an EGGCELENT mechanic you explored. It is really creative, and I loved the tutorial intro. Maintaining the acceleration of the egg was pretty difficult, but overall it was awesome stuff!

Having each level feature its own unique ability means there is a different mechanic to master each time, which adds a lot of variety to a simple game like this. Great design! Adding coyote time could make the experience feel less frustrating, haha, but if the extra challenge is intentional then that works too. Great job!

I tested the game yesterday and noticed a few bugs, such as getting softlocked in a room without a shell. When I tried it again today, everything seemed to work well! I also just discovered the roguelike theme you went with, where we can choose our own shells with unique abilities, and I really appreciate that direction. The art style is cute too, well done!

I really appreciate the art style you went with, and I liked how all the puzzles connect to each other. I was a bit confused at first, but I managed to figure it out. I didn’t quite understand what to do with the acorn though, or maybe I’m just slow, lmao. Great game nonetheless, props!

I really love the art style you went with on this one, and the sound design is fantastic too! One thing to note, though, it does get pretty luck-based the further you play. I kept running out of money/resources fairly quickly and ended up losing the run. But maybe that’s just a skill issue on my part lol. Nonetheless, great work!

Thank u for the feedback, do you perhaps have anything in mind?

done

Thank you so much! 😁😁 Theres always room for more improvements!

Love the mechanic so much! Well done!

Love the aspects of the game and the concept. Very well made Gdevelop game!!