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0xFF90

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A member registered Dec 17, 2024 · View creator page →

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0.15.9 notes

Fixed some issues with weapon sight attachments. 

Made Dithering of zombies max out at 60m instead of 30m. 

Fixed some issues with grenade visuals no showing correctly.

Updated Testing range to have all new weapons in the box.

Fixed damage falloff ranges for weapons

Fixed shotgun pellet spreads and pellet hit detections for head hitboxes and body hitboxes

fixed environmental damage not working now if you step in fire it hurts

Added Kill Barrier Outside of map No Cheating ;)

(1 edit)

What to expect. 

core gameplay is wave based survival with a ranking and progression system for the player and your weapons.

Use elements on your weapons when upgrading weapons apply debuffs depending on the enchantment they include Solar=Scorch, Void=Volatile, Necrotic=Poison, Arc=Jolt/Chain Lightning, Stasis=Cold+Freeze "Damage Frozen Targets to make them shatter causing damage around them to nearby zombies", Some Perks also play into the elements aswell.

Easter Eggs Are Present & Some Craftable Weapons If you find the parts on the city map.


Fight endless waves of zombies every 10 waves a boss spawns every 5 rounds is a elemental zombie round clearing this grants a max ammo. 

Accounts Registered in these Early Test Builds will be gifted a Special Player Cape, Player Skin, Player Title, Player Calling Card & Universal Weapon Camo.