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A member registered Feb 04, 2025 · View creator page →

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You would need to edit your tileset image and move the distant tiles together to achieve that. I will think about how the tool could support such cases - but it's probably not that easy to implement in a user friendly way.

Currently there is no option for that use case - your initial tileset selection is not changeable. I will add a "Tileset Settings" dialog on my todo list.

fyi: just released version 1.1 with support for 32×32, 24×24, and 16×16 tile sizes

the software computes a hash value for each file. then this hash value is compared to hash values of known tilesets. if they match the software knows what tileset is being used and loads settings / biomes accordingly.

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make sure to use the MV outside tileset - not MZ (dense forest is currently only available for MV)

It‘s on my list :)

just use the mv outside tileset when creating a new map. then go to the „biomes“ tab and select „dense forest“ on the right. have fun painting trees :)

there are some biomes available for the mv & mz outside / dungeon tilesets. i will add some better ones in the next releases.

Currently, only 48x48 is supported. It's on my list to support other tile sizes for MZ.

Thank you for the hint! I will fix the error as soon as possible. Which tileset are you using? And what are the dimensions (width, height in pixels) of the image you're using for A1?

Hello! Yes, I have. I am currently working on automatically generating paths through the terrain by setting waypoints. However, development slowed down a bit over the summer. But there will be another update soon! Cheers

Thanks a lot! Adding (audio) settings is on my list :)

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Great tileset!