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A member registered Apr 16, 2018 · View creator page →

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I've read the comments below a bit. And (sorry if I spam here a little) I don't agree that boats are the weakest pieces. They are mostly a great alternative pick for me. Also, in my opinion waves are the weakest. They are rather difficult to handle and they are always set to 2 points only (which is why I like to set them next to islands for house bonuses)

I even managed to make it impossible to complete the game. ( though it was definitly my fault).

I think there should be an option wether I want to make a third island or not. Because most of my games are made with 2 filled islands and a third 1x1 small empty island or I use the third island to cover a forced misplacement. And the only effect that a forced third island has is an unlikely scenario in which this third island takes away like maximum 2 points of boats. (again, this was my experience)

Other than that I totally like this game! Im playing it daily now haha.. I tried it once and it got me immediatly.

I actually found it on Youtube some years ago. And yes... It is the biggest batch game I've seen so far

So I noticed that glitching, especially between the stones, could become a problem. Even if I have not found any glitches that give advantage, I would recommend to add temporary squares that shows the unpassable area in the game during the tests. I know Game Jams give a very short time for fixing minor things like glitches and I do not even know if the mechanics allow those squares for debugging but I think they could help.
Just a tip if you want to create a similar game in the future or want to continue this project. :)

Good pixel art and gameplay. Could imagine this to become bigger and longer.  In my opinion there is potention. P.S. I figured out that you can fall of if you move to the left at the beginning.

Nice animations. Nice idea. Nice little torch effect even on daylight. But the level design could have a minor update.

10 out of 10 !