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olla

6
Posts
A member registered Jan 02, 2026

Recent community posts

just to clarify: I think it's a bug that you can buy the Co. again after you already bought it ;-)

First, all preciously experienced bugs are gone. Thank you!
2ndly, love the game.
I just bought the the Deep Space Mining Co. for the second time.  Didn't do anything the first time except turning the base into my color, the second time it just deducted 1T from my account. I consider, that means I finished the game... :)

Also, had an error once while placing my 29th beacon:
Error occured: RuntimeError: indirect call to null

Reloaded the game and it worked.

Think about allowing all actions from an outpost that one could do at the main hub. Just for trading, it gets almost immediately replaced by the warp gates.

there may be a bug where destroyed pirate regions still block direct line of sight for linking beacons

(1 edit)

I've built an outpost but I can't buy or sell any ore from it (browser version). I can link nearby containers and Depots but that link is so slow, it cancels the speed gain of the closerby selling point especially with the 25% tax

Update: Automation can sell to Outposts

(3 edits)

I played in Browser (Firefox), Steady state, I started switching machines off since I was running out of energy. Didn't seem to influence the loss. I will trying to replicate and see how long it takes between the drops and if I see any correlations to actions taken in game.
Edit: Played about an hour, researched the rotator and produced the *400 Quadron when the first 0.01 loss appeared. (see screenshot)
Edit2: Left the game running over night and didn't get another 0.01 loss. So it must be induced by some action.

Hi, great game!
Played it way beyond the end of the demo and noticed a slight energy drain. Somehow, the left-over energy reduces slowly by 0.01 increments over time without me building any new items that require energy