Oh this was neat. Absolutely adore the aesthetic.
Of course, now I want to know: HOW WAS IT ACHIEVED?!
Nevertheless, very impressive and I liked this a lot.
Music works well with this. The movement / navigation was interesting (in a way that threw me off but then I got used to it). It's nice & minimalist and I enjoyed the story it was telling. Thanks.
(You should totally make more of these).
Thank you for your comments / thoughts. I spent a while trying to figure out how to create a sense of unease and dread as the game progressed (without making it too evident or obvious). I think the music helps. But yes, you are absolutely right, the corruption is really what seals the deal here, I think. Also, what's unique is how every instance of a new game alters so many different elements (because of the corruption hack); so really, no two playthroughs are ever truly alike.
Again, thank you.
I don't think that's possible (yet).
The only workaround I can think of, is to just have one long track that changes at some point (and here, you hope the player has gotten to this new room by then).
There's actually a way to tell when you are going to die (for the most part). If you look at the grass (the tiles with the three lines), some of it is facing in the opposite direction (these are instances where you will / can die).
If it is facing to the right, you are fine walking over it.
If it is facing to the left, you will surely die.
I appreciate you taking the time to play the game and leave a comment. Thanks so much! :)
@Owlor. Surreal, yes! The individual (main character) in question is Zargon Morfoauf, a superhero capable of sweating money. I wanted to try something different that I knew no one else would do for this jam. I mean, when you say "Anything but human," most people jump to plants or animals. In the television series The Flash, superheroes are called meta-humans. I hope this game is able to add to the breadth of this competition and I can only hope people find it interesting (and fun) to play.