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Impractical Problems (demo)

A topic by Misdirection Studios created Oct 08, 2019 Views: 167
Viewing posts 1 to 1

Impractical Problems - A 3D first person puzzle-platformer that lets players change the way that objects interact with the game.

Hello everyone! Finally gotten to a stage where I am proud to publish the demo of a game I have been working on for some time now, Impractical Problems!

Impractical Problems is a first person puzzle-platformer which takes inspiration from games such as Portal and Quantum Conundrum and plays with the idea of completing puzzles by changing how objects interact with their environment!

The two main mechanics in the demo are:

  • Ice, which makes objects friction-less and increases your movement speed when running on it
  • Glue, which makes objects stick to the game environment

In the demo the levels are:

  • Two main introductory levels split up into smaller puzzles!
  • Sandbox level (which the above gameplay is from) where you can experiment and play around with the game's mechanics!
  • Creative solution level, where you are given the tools and come up with your own idea on how to solve the puzzle!

Check out the game for yourself here! https://misdirection-studios.itch.io/impractical-problems

Now this is still in development so some things are subject to change, but I'm happy with the direction the game is progressing, and based on testing with others, the concept seems good!

Feel free to give the game a try for yourself and let me know what you think. Your feedback is greatly appreciated!