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(+1)

yea so you messed up outputs in level 6...

BUT it was really fun figuring out what was supposed to work and what wasn't and modifying my spaghetti so it workssmall solution

level 6 if the table didn't lie
 here is how level 6 would be solvable if the table didn't lie (only inputs 2 and 4 are connected)spaghetti
My solution to level 6 that I didn't have time to optimize
And here is something I made to make it work
so please fix that

Also a suggestion: make gates expandable ( adding inputs to gates so for ex.: I can have 5 inputs going into 1 OR gate instead of having  to place a bunch of them down) - just a QoL feature that doesn't affect the gameplay

I had a blast playing this 
I hope this gets more levels
Have a wonderful day

I'm glad you enjoyed my game and I appreciate your feedback!


Thank you for pointing out the issue in level 6, I've gone ahead and reworked the level to make it into a fun, real world problem. This change is active now.


I will also take your QoL feature into consideration for a future release.


Thanks!

Yo
level 6 plays beautifully now
and the amount of potential optimizations is insane
I after optimizing managed  to beat it in 5 gates! (It's not the same solution as before) But it's not a kind of solution that a casual player would find, so you should be fine.

Now that I think about it level 5 is also kind of broken:
you can just not connect input 2 and XOR 1 & 3 and  
the level is solved. To solve it I'd just change how 1 and 3 behave with each other ( Rn it's exactly the same as level 4 )

That's all
Your game is great
Have a nice day/evening!