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Wonderful illustrations and sound design. The author claimed, that the main goal was to convey the atmosphere of the siege of Leningrad, and i can confidently say that he did a great job.

The theme of the game is quite heavy. It allows you to play on the contrast between the horrors, that await on every path such as wounded people, hunger, fear of another shelling. And the protagonist's vision of people not losing hope and humanity in such a situation.

This turned out great, want more gameplay on this topic.

Thank you! I'm really glad you enjoyed the way the atmosphere was conveyed. I will definitely be looking for new ways to relay this topic through new projects, after I'm done updating this one.