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Hey Sparky! Thanks haha it took a lot of mental struggle to make the parts fit together but I'm happy with how it turned out so far! The playtests I've done have been very satisfying from a gameplay perspective - there's the horrific dilemma between sacrificing pieces to increase Vehemence (action engine), but permanently reducing your board presence with each piece Captured! Then there's the puzzle of trying to position for a Checkmate or a Promotion but also the need to police other factions who will outrace you. Finally, opponents taking Countermoves have to decide whether to use the action to police the Wolves, police a rival, or retrieve one of their own Captured pieces... so yeah there's brutal decisions for all players involved. Truly, you must sacrifice 😂

I'll pass on your comments to the artist, trust me when I say I'm as eager as you are to see more of this beautiful art because it's outstanding!!