Day 2/9 updates:
- animated rat sprite a little bit
- cheese & grape pickups have more BP logic
- pot & pan sprites (blueprints can also collect & keep track of the amount of cheese/grapes deposited)
- timer + countdown]
- basic HUD
- there's a couple basic "recopies" (when the pot has a certain amount collected it converts into a restaurant star)
- basic star system (if stars =<2 you lose, you get more stars for being on time/surviving x amount of "business" days in the future)
- basically GTA star system (if stars =6 you lose, cause health inspector gets called, get more stars for not being on time etc.)