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(1 edit)

Day 2/9 updates:

  • animated rat sprite a little bit
  • cheese & grape pickups have more BP logic
  • pot & pan sprites (blueprints can also collect & keep track of the amount of cheese/grapes deposited)
  • timer + countdown]
  • basic HUD
  • there's a couple basic "recopies" (when the pot has a certain amount collected it converts into a restaurant star)
  • basic star system (if stars =<2 you lose, you get more stars for being on time/surviving x amount of "business" days in the future)
  • basically GTA star system (if stars =6 you lose, cause health inspector gets called, get more stars for not being on time etc.)