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Yeah I get what you're saying about communicating the movement range of the enemies. For testing I had circles drawn for the movement ranges, but seeing as they were just literal radiuses of how far they would follow the player for I thought it would be too confusing for having diagetic game elements being drawn outside of the play area (that and a single pixel wide bright colored line is a little ugly lol). But I totally agree it would be helpful to better communicate the movement ranges of enemies when the player has to manipulate the movement of said enemy. Maybe I can come up with some shader that will help with elements like that intersecting with the play area. Thanks for your comment, I really appreciate well reasoned criticism!