Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

the idea behind the game was that you're lost in a world you don't understand so it was supposed to feel a little like you're wandering trying to find your way out.. As for the movement, we wanted it to feel weighty but yeah we might've made the monster's hitbox just a tad too big haha

Glad you enjoyed!

yeah that makes more sense

!