The game's trailer states that you must master the anchor's powers. I certainly had to after dying multiple times in the last stages. And let me tell you, it felt good, beating the last stage applying what I had to learn to get there (Except the spikes, the spin attack was easier to handle and seemed more effective :).
What I'm trying to say is that no matter the situation, there was a way out if I, the player, was quick-witted enough. Meaning the move-set feels rather complete and the mechanics are worth exploring. For example, when the anchor is on the ground, the player moves faster. I think that these give the player an edge against the swarms that they have to face while not having the victory granted.
In essence, good job!