Seems to be too heavy on the RNG currently, 3 enemy encounters will wreck you depending on the sigil spawn. I have no idea where you’re going with it, but dying to RNG does not feel good
I’m pivoting to making a roguelite, so I appreciate the RNG callout.
I dig the movement, but I think you’ve gotta be old to understand that style of controls
Probably. I think games like Fight Knight and Grimrock make the case for discrete movement being mechanically relevant, but it probably should be the core of the experience if that’s the case.
Also - the game started in a reddish-field with fence around. I died and respawned in the snow area, opened the door and read the ending, confused. Started the game again - and only then did I read the intro message, so that was broken.
I created the reddish field with the intention of that being the new demo level, but didn’t fix the death callback to send you to the start of it.