Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for your time and dedication :)

Yeah, I really wanted the player to feel powerless as they would progressively shoot out the lights that kept the monsters alive and dormant, and try to survive their feral state.

The one hit K.O. is just a stopgap measure, as the enemies would sometimes stick to the player and be really frustrating to deal with, so that is definitively up for improvement.