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(2 edits)

I'm agree with Temoavv. iPhone sucks and I don't think that the Dev will like to pay a monthly subscription just to publish games on AppStore.

Difference between Android and iOS to publish games:

Marketplace and User Base:

Development Process:

Android: Offers more flexibility with open-source code and a variety of programming languages like Java or Kotlin.

iOS: Developers are restricted to using Swift, but many find it easier and more intuitive than Java.


Monetization:

Android: Users are less likely to pay for apps and games, which may affect the monetization strategy.

iOS: Users are more likely to make in-app purchases, offering potentially higher revenue for developers.


Publishing and Approval Process:

Android: Apps and games can typically be published within a few hours.

iOS: Undergoes a strict review process before release, which can delay the publishing if issues are flagged.


Updates and Maintenance:

Android: Managing updates can be more complex due to the variety of devices and OS versions.

iOS: Easier to manage updates as most users keep their operating systems up to date.


see it's a lot and the dev wouldn't like to pay an annual subscription