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Great game! Is there a way to rotate the room? In the play area options, I don't see how to change the room size or rotation .... I can only adjust the "buffer" area. 

The problem I'm having is the play space is rotated 90 degrees, so it's detected my play area, but it's rotated wrong. 

I do have ADV Settings installed. I've probably rotated my play space manually in ADV settings, but I had to do that because the regular SteamVR room setup never put it in the direction I needed it facing for my room and the camera setup I have for LIV support. 

So I guess my question is, can I rotate your play space area in the game settings, or is it just pulling it from my SteamVR settings?

Thanks! Again, great game!

The code and settings are kind of there. "Kind of" as there is no explicit setting to rotate the playarea. You can still tinker with the margin setting to get the size right. Check "userConfig.xml", section <vrMap> and in it there is margin. Positive value makes play area smaller. How to pretend to rotate it:

Size of your area is "width" and "depth" (these are in meters). In the game they are other way around. To make them right you have to set margin:
x = depth - width
y = width - depth
If your actual playarea is 3x2m, the line should be:
<margin x="-1" y="1"/>
If that doesn't work, switch values.

I am going to add a proper user interface and also to allow to rotate the playarea by any angle (the support for it is there, there is just no explicit setting available to set).

Thanks for the reply. Yeah, just a simple “rotate” in the UI would work. I used ADV Setting to rotate my space 90 degree and it worked. 

But as I said, I need it rotated the other way for ALL my other games, so I’ll play in the XML file to see if I can force it. 

Thanks for the help and great game. I’ve got an 8x12’ padded green screen room I’ve built at my arcade with Vive Pro wireless and this is a PERFECT experience for this room. If you added LIV support that would make it even better. 

I might add that setup within game when I will be adding scaling - to make smaller spaces appear as larger).