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(+1)

Really packed with features and I love that, teleport, enemies, switches etc.

My main problem with it was that while there were lots of features, some of them didn't work or add much to the game. For instance, if you drag from the player while it is in mid air then the player freezes, so the sticky wall feature is not needed (if you drag mid air and don't release then the jumps recharge anyway). Also the enemies were easily avoided.

Don't let this seem like I don't appreciate what's been made. I think for the amount of time loads was made but maybe just too much focus on quantity instead of the quality of the core features.

PS. Levels were frustrating, but there were only 2 so I guess if you had more then you would ramp up the difficulty slower. 

Thanks for the game :)

Thanks !Really appreciate the feedback :D 
Actually, the time freezes when you sling in mid-air.. so the character seems to be not moving at all.

At first there was only one level that showed all the mecanics . but i  changed my mind and made a bigger level, i think i shouldve stayed with my first idea Haha :D