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(+2)

Very nice demo.

I have two thoughts,

- There should be (the option of) a rim highlight around intractable objects when you're within their radius. So that you know, e.g. if you're going to drop Magnus or flip that switch.

- Analogue movement speed. I know that you probably haven't designed your puzzles around it so it would be entirely cosmetic but going directly to 100% speed if using a stick just feels like something is missing.