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nice submission. I especially like the situation where you had to drop below the lowest platform, attack, then bounce back up before you fell so far you couldn't save yourself.

I think it was a little chill for the genre -- I found myself with more than enough time to respond to all the attacks on normal mode. Possibly that was expected but I think challenge could use a bit of tuning. The character movement was also a bit "floaty" so I think tweaking acceleration on her jump/descent might add a lot more "connectedness" for the player.

fun game over all: I made multiple attempts and to clear levels and didn't hit any real bugs to speak of!

Thanks for the feedback! I'm working on trying to improve the movement to make it feel more natural, definitely a bit too floaty at times. I think we probably erred a bit too far on the side of being easy, I'm actually planning to make a harder difficulty level for a post-jam update to bring the tension up a lot more.