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(+1)

I wish there was a bit more meat to this game- it has plenty of potential for more horror aspects to it- it feels like all the building blocks are there, but not utilized to their potential, if that makes sense?

I would've liked to learn a bit more about each character including the player character before everyone ended up getting (potentially) killed or before we have to up and leave near the "good" end. I did like the different characters' portraits and everyone's different attitudes with one another was a fun touch!

There's not a lot to the gameplay, and horror is very limited, despite the dead bodies and shadow-like creature(s), but I think with different lighting or textures, it could really make things feel more spooky.

We're never really told what it is that is "in" or "the deal" with the player character, and I know this may be due to limitations available, but it did have me wanting *more*.

Again, there's potential here for something more than what we've been given. :>

(+1)

hey thank you so much for playing!
i do agree, a lot of ideas and fleshing out of the game was cut due to time, and i would've loved to expand on both the characters and general spooky premise more, (the original script was planned to be almost twice as long, with a bigger focus on solving puzzles).

i've never really made a horror rpg before so this was kinda new grounds for me! so i definitely think having different textures and lighting wouldve made things way more uncanny, ill definitely keep that in mind the next time i try to create a horror game.

maybe in the future i can revisit settlers camp, id love to fully flesh it out into my original vision.