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Thanks so much for the detailed review!

There are definitely some things here I can use to improve the game in the future. Localising a game like this is likely quite tricky since it is currently quite a small-scale game and Google Translate would certainly make many mistakes (perhaps it is possible to add a Ukrainian mode in the future!)

Designing for mobile devices is something I may look into, I haven't tried it before but it may work well with this game!

This game was written using Unity game engine in C#. The code is not currently available on GitHub however it could be if this is something that anyone would like?

Thanks again! :D

(+1)

I'll be glad if my ideas prove useful :).

When I mentioned www.figma.com, I didn't mean you should focus on designing for mobile applications. Since you're not just writing code but also designing the game interface, it's more convenient to visualize it (create a screen layout) in www.figma.com and then write code based on the layout, adding buttons, text fields, and so on...

However, if you're interested in writing native code for mobile applications without using Unity, you can do so using the programming language "Objective-C" along with SpriteKit. I think it won't be difficult for you if you already know "C#." I prefer using "Swift" as the programming language, I like its syntax, which seems a bit simpler than Objective-C.

I'm sure it's worth uploading non-commercial code to GitHub; it enhances your GitHub profile, besides being convenient and free, it also helps to find like-minded people.