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Sure, a couple more observations/notes/suggestions. I'm sure you have thought about most of these but here you go: 

  • Some people commented about the difficulty level, but I think its fine. 
    • I will say that Wald is very hard to beat without hyperblast since he can add +40 shield and +20hp in a single turn 
  • Earthen Ward description: "Block" should be in all caps
  • Poisonous Strike description would make more sense to say "apply one poison to each attack"
  • Moves using a percentage (ex mud wall) it might be nice to know the actual number of block points before you use the move
  • Removing auto-heal between fights until you rest
  • Some fights I noticed that the enemies use the same pattern  of moves without any variation
  • Randomize the day of the shop sale
  • 12:00/24:00 clock toggle option
  • Skill or potion that lets your remaining MP roll over to the next turn
  • Turn the crank to confirm an action instead of holding "a"
  • Option to go to Coliseum before 10 days 
  • I am still not clear on how the intel from the tavern is beneficial (apart from the sale and the merchant event)
    • Maybe if you're fatigued the tavern option should be disabled

Hope this helps

Thanks a lot for the note! Will do something about this asap!