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I really like it. However, if I may share my thoughts, since most developers handle color adjustment on hit through shader materials, it might be better to create an animation with a reaction on hit instead.

I have made the purchase and am satisfied.

If you handle the hit motion solely by changing colors, the monster's responsiveness becomes poor, resulting in an unpleasant user experience.

Personally, I think it would be better to reinforce the hit animation.

(+1)

Thank you for the feedback and your purchase! (o^▽^o)

I appreciate your insights regarding the hit animation. I’ll definitely keep them in mind for future improvements.