I have a questions.
1) If I'm still on update 10, is it enough to drop the new files into the folder? It's just that there are already quite a lot of files in the existing folder that I created. This is a folder with source files.
2) An enemy such as a cyborg can be given a different color of projectiles, different from those of a biomechanoid. This is a small thing, but it will give the player more understanding of who is attacking him, as well as a nice variety.
3) Is it possible to create a spawner that creates enemies depending on the player's position? This would help in situations where there is a group of enemies, but they shouldn't spawn right in front of the player. I showed this in the picture where the spawners are marked in green (Spawns 2 enemies, not 4 enemies as it might seem). This idea came to me from another game - Will Rock. There is such a spawn system. I wanted to offer it because I’m porting maps from this game. Maybe you will be interested in this idea.
4) Will there be bonuses for the player that will be activated not by selection, but by pressing a hotkey? That is, bonuses that can be used at any time, like ammunition.
5) Is it possible to create a full-fledged boss using the essence - CEC (Custom Enemy Collision). Does it work better against static enemies? Or is it also suitable for moving enemies? How limited in capabilities will such opponents be compared to standard ones that do not belong to this entity?
6) Will there be only one model for the Entity Enemy Projectile? That is, the projectile of Mordechai the Summoner. Or perhaps there will be more?
7) Is it possible to customize fall damage? If not, will there be such a setting when creating a level? It seems to me that the fall damage is quite low. And at a certain height it does not increase.
8) Is it possible to customize damage for sector content? Let's say I want to have 100 damage per second or 10 damage per 0.1 second. At the moment there is no detailed way to configure this.