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I have a questions. 

1) If I'm still on update 10, is it enough to drop the new files into the folder? It's just that there are already quite a lot of files in the existing folder that I created. This is a folder with source files.

2) An enemy such as a cyborg can be given a different color of projectiles, different from those of a biomechanoid. This is a small thing, but it will give the player more understanding of who is attacking him, as well as a nice variety.

3) Is it possible to create a spawner that creates enemies depending on the player's position? This would help in situations where there is a group of enemies, but they shouldn't spawn right in front of the player. I showed this in the picture where the spawners are marked in green (Spawns 2 enemies, not 4 enemies as it might seem). This idea came to me from another game - Will Rock. There is such a spawn system. I wanted to offer it because I’m porting maps from this game. Maybe you will be interested in this idea.

4) Will there be bonuses for the player that will be activated not by selection, but by pressing a hotkey? That is, bonuses that can be used at any time, like ammunition.

5) Is it possible to create a full-fledged boss using the essence - CEC (Custom Enemy Collision).  Does it work better against static enemies? Or is it also suitable for moving enemies? How limited in capabilities will such opponents be compared to standard ones that do not belong to this entity?

6) Will there be only one model for the Entity Enemy Projectile? That is, the projectile of Mordechai the Summoner. Or perhaps there will be more?

7) Is it possible to customize fall damage? If not, will there be such a setting when creating a level? It seems to me that the fall damage is quite low. And at a certain height it does not increase.

8) Is it possible to customize damage for sector content? Let's say I want to have 100 damage per second or 10 damage per 0.1 second. At the moment there is no detailed way to configure this.

1) The folders that need to be replaced or added are listed, so you can just follow those. Everything else is likely unchanged.

3) This sounds like something that could be done with the watcher entity. Basically, the spawners you get close to are deactivated by the watcher, while the further ones are activated.

4) What kind of bonuses? Like gadgets in SS4? The Serious Bomb?

5) Yes, that is exactly what it was originally built for. It's limited, in that you will have to do a lot with triggers, but a lot is doable.

6) There is only one option for the enemy projectile. It uses the same entity that Mordecai uses and that one has only one kind of look. But if I ever figure out how to add more, I might do it.

7) Fall damage is all kinds of weird. If I remember correctly, the only customizable thing about it is, having it turned off for certain polygon types (standard no impact, for example).

8) That kind of information is contained within the sector type. It's probably possible to have it be customizable, but that would require programming a whole new option into an intrinsic property, which would probably break a lot of things in the process.

3) Yes, that sounds good. But I checked what can be implemented using teleporter spawners, so as not to take into account extra enemies for statistics that will not spawn. The screenshot above shows approximately how it was intended by me.

4) It would be nice to see classic power-ups as pick-up items like a Serious Bomb (Max ammo - 3, but you can try changing the limit for other power-ups). Serious Damage, Serious Speed, Invulnerabilty. 

But if it were possible to come up with new portable power-ups/gadgets including these, it would be cool. (This is a more difficult option)

At a minimum, they can be made simply by picking up things lying in hard-to-reach/secret places on the map.

But it can also be given as a reward, give the opportunity to purchase, etc. (This is a more difficult option)

6) It would be cool to see enemy projectiles like various cocoons like in Serious Sam 2... or anything else.