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Thank you so much for your feedback! The difficulty is actually intentional - at least, I hope it worked out the way I was aiming for. Basically, I wanted it to be really taxing and stress-inducing, but still rare to reach a game-over failstate, so people could still progress through the game until the end.

Unfortunately, with basically just me test-running it, it's hard to estimate if it succeeded, as the curse of testing your own games of course is doing it so often, all difficulty gets distorted, and I breezed through everything in the end.

Always glad to see people taking the time to have a look and comment! Thank you :)