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(+3)

Honestly i like how the guilt system currently works (or at least how i understand it to work). In an encounter that potentially generates guilt, simply selecting how the protagonist feels about it, feels the best. I like idea of RPing both as a cool and calculating operator *and* as someone wracked by inner turmoil. It's nice to have direct control over that aspect of their personality, and i'd hope that it's retained as much as possible.

Aaaaanyway, i just came across this recently and i gotta say i love it!

(+1)

I'm glad to hear you like it as it currently stands. My aim is to keep it as much intact as it is, but to try to add more depth. However, based on all the feedback I've received (yours included), I'll likely keep it as it is for now and try a new approach, though this will likely be in a later update.

Thank you for reading, and I appreciate your input!