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(1 edit) (+1)

Gave it a try. Fun times!

If you could get the dialogue to show the character's name in a static location while the actual dialogue loads, that'd be better.

walking and running sfx both have a weird cadence, like it's tap tap, tap tap, tap tap, instead of being evenly spaced like tap, tap, tap,

I see you fixed some of the grammatical issues since last time. Nice! I think I still caught Carmilla using "I" as the object of a sentence once, though...

The new cutscene on entering Gwen's room is nice. Jump scare got me a little. Although the first image is probably the worst spritework out of all the cutscenes.

I think the main menu is slightly off center?

I really liked the clock puzzle! Nice work.

You also fixed so that you don't shoot when tabbing back into the game. Thumbs up.

It seems like the footstep SFX is bugged when using the shotgun. It never stops playing, even when standing still.

I've never heard of an Armillary sphere before; I think "astrolabe" is a more commonly known word for it but maybe I'm crazy.

The greenhouse puzzle was very unintuitive for me. I ended up just brute forcing it. How were you supposed to figure it out?

Overall this game is turning out very nicely! Thanks for letting us try it out.

Hey, thanks for playing it AGAIN and for the detailed feedback, I really do appreciate it. Lots to work on there!

Just to answer your question, when you turn a valve in the greenhouse, it either plays a flowing water sound or a gurgling, draining sound. They are all supposed to be set in the 'draining' position. Haven't put notes and journals etc Into the game yet, but i'll probably leave one with a heavy hint at what you're supposed to do there. Also, Glad the clock puzzle is getting some love by people, haha.