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(9 edits) (+4)

Feedback after completing all content as of 0.3.0.1(bugfix) (apart from Nina’s competition, since I can’t get it to trigger; previously played first release on itch):

  • game leaks memory - RAM usage keeps increasing with time, e.g. initial 2GB turned into 11GB after 6 hours
  • time system - personally find it unnecessarily detailed, and that simple times of day (morning etc.) would be better
    • conditions for many events are way too obscure (time, place, harvest period etc.) and some really can’t be deducted from previous events which makes in-game guide mandatory and that’s not good
    • schedules are congested on certain hours (e.g. 3PM, 4PM) and mostly empty on others (e.g. 5PM, 8PM, after 10PM) - these are probably placeholders for future activities, but this heavily detracts from gameplay quality right now
    • it would be nice to have more filler activities other than 3-ish there are right now so spending time could be done without the phone feature (dates with characters are a nice addition)
  • story
    • having someone proof-read would go a long way, as would dropping time specific parts (e.g. MC saying ‘tomorrow’, but I got to it 3 in-game weeks later)
    • more (randomized) variation in dialogue lines for repetitive events would be very nice
    • overall story is fun but some stages for some characters are too disconnected and too ‘out-of-nowhere’ (I think Nina’s story suffers the most)
    • some stages stretch too much in time, e.g. since you discover Mabel’s secret she should be on the offensive, not wait for you to catch her again and again (and waiting for another in-game week is annoying), or act quickly with Daisy, as she could have gone cold and hesitant in time for next corn harvest
    • progression of newer added content is too reliant on a previous content, e.g. you basically have to complete most of Daisy’s content to access the new stuff
  • relationship mechanics
    • AP is very imbalanced - both of my playthroughs ended with Anna and Daisy having very high AP (as it easy to get with normal gameplay flow), while AP for some other characters has to be artificially grinded
    • there could be more small, simple, organic (optionally randomized) interactions with characters (e.g. conversations), which would count towards AP and make characters more interesting
  • gameplay
    • farming is cool, but becomes a bit annoying in longer gameplay without some automation mechanics (e.g. crafting a sprinkler scroll)
    • all forms of QTE are nice and hopefully there will be more forms of minigames in the future
  • art
    • Quality.

So that’s it, I hope my impressions will be helpful, anyways good luck.

(+3)

Thank you for your detailed feedback! We appreciate you taking the time to thoroughly explore the game and share your thoughts

Can you please make it a android version, I know it can happen, it would be easy to do with the tap to move and stuff. I think you guy's can make it happen, I download a version of it that wasn't with you guy's and got to say I did love it however I no longer have it. But can't wait for it to come to the phones 

Yes I agree with @knighofsidonia, this will also give me the excuse to donate you something😌

(Translated with Google translated🖐😫🖐💨)