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It's been a while. Thanks for testing. For some reason when compiling the game its sometimes messes up the collision boxes. Thats why you might get stuck or get hit with spikes that arent near. I think I made enough effort that spikes and noxious ponds wont bother anymore. But I have to look in to thats stuck thingy. I'm currently trying to finish a large patch to my game Monolith Tiermes that I made for the dungeon crawler jam. Once that is done I'll be right back to Simons Curse, currently just cant leave Monolith Tiermes to its current state. 

All good things are worth the nail-biting wait! Thanks again.