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Props to you using godot for 3d! Behind the lag, I think theres a well put together game here. I like the alternative ammo types, and the casino feel with the spininng wheel and cards to collect. Also, curious about the sound, I was getting that weird jittering and crackling noise in my game even though theres no lag, but when I exported it it seems to run fine. Maybe godot 5 will fix it...

(+1)

I'm glad you enjoyed the general premise of the game, and it felt like there was something fun here in general.  I think the sound crackling may actually be fixed in godot 4.2 now, I just need to update my engine.  Hopefully i can find ways to wrangle the shitty 3D of godot into running at a stable FPS rate.


Thanks for trying it despite the lag!