Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game looks pretty (as it should, seeing as it's UE5), but I only managed to get through the first section, until the storm, since then I realized there was no obvious way to pause the game. Finally, the R button seemed to produce a pause menu, although I'm not sure seeing as pressing T activated some other campaign, for Spirit I suppose. During the opening cutscene for that even R didn't do anything and I had to leave the game running like this as I was in a hurry for lunch. By the time I came back, the game had mysteriously shut down on its own. I tried opening it again, but gave up when I realized there was, once again, no way to skip the intro which goes on forever.

I'm sorry, man, I'd like to play on, but there's no way I'm getting through this thing each time upon start-up, that is even assuming I can actually load a savestate later down the road, which I don't know. A cutscene-skipping button is an absolute and unconditional must. Also, Escape should bring up the pause menu at all times, this is a 40-year-old convention that every commercially released title subscribes to. On an unrelated note, I couldn't unpack the .rar file without getting this error:

It worked fine via 7-Zip though.

Finally, a word about the gameplay. What I've seen is rather rudimentary, just hopping from flagpole to flagpole while selecting a proper path to the target. Perhaps later it becomes more varied and challenging. You could probably ease player frustration by bringing the camera closer to the rover: it would make it look like you're rolling faster than you actually are.

I would like to re-check it once you've addressed the issue of no cutscene-skipping functionality which to me renders the game virtually unplayable at the moment.