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Short, sweet and to the point. This game knows what it is about and strives to take you there as quickly and obviously as possible. I say this as a compliment; there is no misunderstanding the moral of the story here. The game itself is an allegory, entrusting the player will take care of Mitori as they go along to get to the end.  I did feel for Mitori as they progressed; the writing of her character is extremely grounded and refreshingly honest at points.  From a storytelling standpoint, the game design is very clever, even if the gameplay itself consists of walking and grabbing the occasional thingamajig to progress.

The in-game art is nice and cartoony, which helps to cut down on the sobering nature of the internal dialogue and gives the game a Flash-y aesthetic, even if that wasn't quite the intention. The portraits are also excellent at humanizing both characters, which I appreciated. The ending art really brought the emotional climax home as well. Relatedly, I think the handful of music tracks in this game are some of the best composed in this Jam, even if the rest of the sound design was largely the walking sound.

A lovely experience which nails its execution.