game crash when I got to blazin on new build
Log:
=====================
HXCPP-Immix:
- Memory Used: 1630623916 bytes
- Memory Reserved: 1655735852 bytes
- Memory Current Pool: 1630628908 bytes
- Memory Large Pool: 1605342252 bytes
- HXCPP Debugger: Disabled
- HXCPP Exp Generational Mode: Disabled
- HXCPP Exp Moving GC: Disabled
- HXCPP Exp Moving GC: Disabled
- HXCPP Exp Moving GC: Disabled
- HXCPP Debug Link: Disabled
- HXCPP Stack Trace: Enabled
- HXCPP Stack Trace Line Numbers: Enabled
- HXCPP Pointer Validation: Enabled
- HXCPP Profiler: Disabled
- HXCPP Local Telemetry: Disabled
- HXCPP C++11: Disabled
- Source Annotation: Disabled
=====================
Flixel Current State: funkin.play.PlayState
=====================
Null Object Reference
in flixel/graphics/tile/FlxDrawTrianglesItem.hx#63
in flixel/FlxCamera.hx#774
in flixel/FlxGame.hx#873
in flixel/FlxGame.hx#566
in openfl/events/EventDispatcher.hx#402
in openfl/display/DisplayObject.hx#1399