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(2 edits)

game crash when I got to blazin on new build


Log:


=====================

HXCPP-Immix:

- Memory Used: 1630623916 bytes

- Memory Reserved: 1655735852 bytes

- Memory Current Pool: 1630628908 bytes

- Memory Large Pool: 1605342252 bytes

- HXCPP Debugger: Disabled

- HXCPP Exp Generational Mode: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Debug Link: Disabled

- HXCPP Stack Trace: Enabled

- HXCPP Stack Trace Line Numbers: Enabled

- HXCPP Pointer Validation: Enabled

- HXCPP Profiler: Disabled

- HXCPP Local Telemetry: Disabled

- HXCPP C++11: Disabled

- Source Annotation: Disabled

=====================

Flixel Current State: funkin.play.PlayState

=====================

Null Object Reference

  in flixel/graphics/tile/FlxDrawTrianglesItem.hx#63

  in flixel/FlxCamera.hx#774

  in flixel/FlxGame.hx#873

  in flixel/FlxGame.hx#566

  in openfl/events/EventDispatcher.hx#402

  in openfl/display/DisplayObject.hx#1399