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Oh my gosh! Mission Mermaiden has to be one of my favorite H-Games and as much as I've enjoyed it, there was always so much I wished I could tweak about it. This mod fixes almost every aspect I thought was lacking in the original! 

The enemies are now actually a challenge to fight through in some genuinely clever ways. Changing behaviors and effects instead of just giving them health or damage.

Speaking of health, the new Willpower mechanic tying together health, stamina, and corruption is such an clever design choice that improves immensely on the difficulty of the game.

The struggle mechanic is now quite hard and plays off the Willpower mechanic so well. Needing to more careful about spamming attacks so that you don't get caught with low willpower and limiting willpower based on corruption and how aroused the player is making for a very fun challenge.

Overall, this is such a wonderful piece of work that I'll be enjoying for many playthroughs to come and will definitely be inspiring my own game development attempts as I learn to do more than just draw assets...

Thanks a million NoGag! :D

P.S. If you ever see this NoGag, I'd love to chat with you more about games! You can reach me at luckylewdlady@gmail.com

any hits on how to keep the struggle/resist?

the old post in this section about it doesn't help me visualize when and which button to push.

you have to spam left/right arrow key really really fast to begin the struggling during green bar. And because the movement of the bar has momentum now so at the beginning of your struggle the bar won't increase but merely slows down to a halt,  only then it would begin to increase. This can give you the false impression that spamming keys does nothing as the bar doesn't increase immediately.

Also the jellyfish is invulnerable to melee  attack. You have to trample on it like in SuperMario.