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(+1)

Interesting idea, for me it was too fast, sometimes i died as soon as a new minigame started. So I would add some delay.

There is a delay system in place but since for  some parts/minigames required some modifications  it was  not fully implemented, maybe for some even a safe area/ no damage control at the starting point ( I think that one of the most common  insta-deaths is because in the minigame that you have to avoid contact, the enemy and the player generate already touching each other hahahaha )