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(+1)

Thanks ! - and yes, as it comes to gameplay mechanics, one of my big inspirations is one finger death punch! I loved the flow of this game so much that I wanted to iterate on their formula. My end goal is to keep the flow of ofdp's gameplay, but to have  more meaningfull and varied ennemies,  a deeper combat system (but still as approachable as ofdp) and a more focused artstyle/theme!