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The artistic design and choice of the game is pretty good! There is some charm to older western things being in something not really explored with it, an RPG. 

The starting prompt of the game to continue with getting the bag was nicely done. The platforming was well handled. One comment on that is for me, staying on the moving platform afterward made it near impossible to get out of that platform and down back to the floor so I had to restart the game. After that though smooth sailing.

As for the RPG mechanism and fight itself, overall it was creative with the card UI design choice and simple enough to follow! The enemy only ever either attacked or healed himself, so it is a pretty clever tactic to guard sometimes to gain edge in health overtime with combos of hits and guards. The enemy did feel a bit spongey in the balancing as he is able to heal himself as well, and pretty frequently while at it.  The 50 chance attack was handled well, though often I felt it just liked to miss very frequently. That chance attack proves very vital for outmatching the robber as in my experience he likes to heal a lot as well.

Overall, it is enjoyable! Just some minor rethinks in balancing like damage output or card properties could go some ways.