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(+2)

Game is absolutely amazing and I hope you keep developing it! 

However, I got hopelessly stuck in a situation where only a tank remained against two skeleton healers. The tank wasn't dealing enough damage, the healers weren't attacking but just healing eachother, and as result I had to just close out of the game after waiting for half an hour :( 

Would be nice if enemies(or just enemy casters) had some sort of a limited/regenerating resource like mana to prevent such situations. Or a flee button. Or an auto-flee system where if nothing changes, the heroes flee. Or enemy reinforcements after a certain number of turns has elapsed. Many solutions and ideas, but I'm sure you can come up with something. 

Anyways, just like I said - great little game! Thank you for making an evening of mine so joyful :)

(+1)

Yeah, just having a single high-level mender left can soft-lock the game in a fight that will never end, too.  When there's only a mender left, they won't fight, so they should just auto-flee.

Ran into this as well. Was fun until I got stuck, but I had already beat it at that point.