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Very original concept - taking on the role of an apprentice versus a blacksmith definitely helped this game stand out from others. Also as a QoL feature, being able to rebind the keys was great. Definitely a bit of a difficulty curve, but only so much you can do to balance in a week. A small thing I would have is also potentially making the outlines of the tools in that minigame a bit more distinct, or maybe adding labels? It was a bit hard to distinguish between the mallet spot and the hammer spot at a glance when time is a critical factor.
Overall though, really lovely submission. Impressed you manage to get such good AI for the blacksmiths in a week! Great job!