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Yep, that was one of the things we were really scared of when we were designing the game. It was with the communication of the game mechanics, we really had no time in the end to implement anything extra into the game so we wrote a massive story line in the description (It was last minute decision, I didn't even get to read the description until after submission) with all the controls and mechanics intergrated throughout. Which I thought it was a pretty cool way, but i guess in the end it was still rather hard to get the jist of the game with just a big block of text. Thanks for the feedback and support I'll be sure to take into account when we decided to go back and polish the game after the jam. Thanks for playing!