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HAHA yes, when i was originally designing the game I had a really elaborate chasing and escaping mechanics in mind, but when i was writing the mechanics time was cutting short, i had to move on to other important parts of the game. So i had a really basic chasing mechanic implemented in the game. One last thing with the upgrading system, I didnt have time to really finetune and balance the shop in the game it is all dynamically generated based of a math equation so I wouldn't know what late game would look like when you play it for a long time, because we didnt have much time to test the game out. But again thanks so much for playing, really appreciate all the support and feedback!