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(+1)

I had a lot of fun playing this!  My quick observations are:
-Enemy projectiles maybe shouldn't pass through the meatball and hit me, felt a little cheap
-Needed a little more feedback when I got hit
-Score ought to be in integers, floats are distracting

Other than that, I really enjoyed myself.  Loved the feel of the game, destroying the village was a lot of fun!  Thanks for the game!

Heyhey!

Thanks for playing our game and for the feedback! Will look into improving feedback for the player getting hit and also make adjustment to the scores. Do know that the score section is a bit buggy atm (the jam experience got to us lol). In regards to the ranged units, we  initially wanted some differentiation between the wizard and the ranger, and decided on a piercing effect for the ranger. Might've not been the best decision with how many enemies pop up. We have our next update ready for when the jam ends removing that. Know you can kill them with your slap, and heal from their death, but def would be nice to have some actual defense.

Either way, thank you for playing and for your feedback!

(+1)

Ahhh, ok, I didn't honestly realize the arrows were passing through and not the wizards' attacks.  In the heat of it I just knew I was standing on the other side of the meatball from enemies and still getting hurt, and sorta went "hey, I'm out of the line of fire!"

No yeah, it should be the arrows, but we'll look into it again to confirm. Wondering with so much chaos going on if maybe a couple of wizard attacks slipped through the meatball.