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Thanks for the kind feedback! We definitely liked texture of adding the anvil as a bottleneck while leaving the forge, quenching station, and crafting bench as places where multitasking opportunities. All the art was done for the jam and I was deeply impressed -- I hadn't worked with bea previously (she did all the iso perspective work) and was blown away by her volume and the quality.

"Real" multiplayer might be a bit much but I think couch co-op mode isn't totally off the table as a post-jam addition. Right now we're working on some other QOL changes that didn't make the cut so we'll see when the energy runs out :)