Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Is the goal of the game obvious? How descriptive of a tutorial is needed?

Honestly, not really. I was able to get some context clues from the on screen notifications, but that was about it. I was able to find the garden and play the harvesting mini game, but I pretty much had no clue what to do after that. There's definitely some direction that needs to be added, either by a tutorial or just step-by-step popup objectives.

How's the minigame? Is it rewarding/punishing enough?

I found it to be a good middle ground. Having to find the sweet spot every time is challenging enough, and it rewards players for practicing and gettign better at finding the sweet spot faster.

Glaring issues with the village?

I think the village was designed very well. Maybe some signs or something to point the player in the right direction would be nice.

Does the music fit the world? Any suggestions for music? (it plays a song from a playlist at random every 5 minutes)

I heard no music.

Anything Else?

The general feel of the game needs some work. For one, the sensitivity was way too low. I know there is a settings menu on the title screen where a sensitivity slider is located, but I found the slider to do nothing. It felt like I had to move my mouse 5 feet to make a 45° rotation. 2nd is the movement. There were sometimes where it just doesn't seem very responsive. For example, sometimes I would let go of the W key, but my character would continue moving for another half second.