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How do you feel about the game's difficulty? 

I personally found the game to be fairly easy. Especially after getting my first upgrade as the upgrades are very strong.

If it is too hard/ too easy, what do you think should be done to make it more balanced?

I think more enemy health in the later levels would be great because the damage upgrade makes the game very easy. Also a stronger enemy, maybe one that goes into melee could also serve to solve this issue. Also I think it's a bit of a balancing issue that the player can block and move at the same time.

Does the parry work fine?

Yes? I see an animation to signify when I parried on time but I didn't see any advantage to parrying over just blocking.

How are the visuals?

The visuals are nice, of course I think the exit and VIP could use some textures but otherwise it looks great for a unity game.

Any bugs?

I don't think I encountered any bugs per say but my session ended because the VIP fell off the map at one point and I decided to follow it and just fell indefinitely so I think you should put a kill box below the map at some point.

Do the UI elements look fine?

The gold and level elements look fine for the game but it would be great if the health bars were more stylized to match the overall aesthetic.

Would you like to see anything else added to the shop?

Maye an upgrade to the parry in some fashion or an upgrade that allows the VIP to do a small amount of damage when touching an enemy so it feels like they are engaging.

What do you like/dislike about escort missions in other games? 

Mostly how slow the escorted characters are but you all seem to have avoided that.

How do the controls feel? 

The controls feel pretty good.

What would you like to see implemented in the game?

More enemy variety would always be great but I would like to see the current enemies have a bit more of a wind up animation before they shoot because right now it seems like they fire instantly once they are in range.