- What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
- Am i supposed to have a “grappling” hook ability? It was fun to use, but seems very bizarre.
- I suspect i was supposed to see patient health depleting, but i didnt notice it. Calling more attention to it would be good.
- How did you feel about the minigames? What would make them more fun for you?
- Spelling - i wish i didnt have to hit “enter” afterwards. (i didnt realize it at first)
- DDR - i wast sure if the red arrow is “where i was” or what i needed to do next. It also didntseem like there was any punishment for getting an incorrect input (not a bad thing, the time wasted is a fine punishment, but perhaps some audio feedback would be good)
- Pills - it took me forever to find where the pills were at. This was probably my least favorite thing as it is mostly just memorization. If I had a reminder of what the patient needed, that would be nice. It also seemed strange that i had to run through the NPC to give them the pill. I tried to hit E when next to them.
- I think having a “prompt” when you are next to a pill (“pick up pill”) would be good
- What did you think of the movement?
- I liked that i could just fall off the edge of the floors to get to other floors.
- What score did you end up getting after 5 minutes of play time?
- 80 on my second playthrough
- Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
- I was challenged trying to navigate the spaces (but in a good way).
- Is there anything you think would make the game more fun?
- I think the biggest issue is a lack of clarity on where patients are in this hospital. Renaming the rooms to match the floor would go a long way (for example, patients on floor 3 are in rooms 32 and 35, patients on floor 4 are in room 41 and 44).
- Audio feedback would be good
- What general thoughts or feelings do you have about the state of the game?
- I think there are possibly too many npcs wandering around. It’s a bit cluttered.
- There are also a lot of “wasted spaces”. There is a sewer area and an out doors area that while neat to explore, dont add anything to the core gameplay.
- I think there are possibly too many npcs wandering around. It’s a bit cluttered.
- Overall
- I think it was a fun experience. Again, i am not sure if the grapple tendril is intended, but the mechanics of running around trying to do the mini-games was enjoyable.