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  • How do you feel about the game's difficulty? 
    • There were times where i would load into a level and instantly start taking damage
  • If it is too hard/ too easy, what do you think should be done to make it more balanced?
    • There were times where it was too easy. Enemies just stood there with their back to me, so i got a bunch of free shots in.
    • I wasnt able to parry in my first game (didnt know about it)
    • Is there any reason i wouldnt always move while blocking?
    • The controls felt floaty. (but it may have also been the camera and a slight lag with it)
  • Does the parry work fine?
    • I tried to parry, i wasnt sure on the timing. I dont think i ever got it to work. Whatever it is, make sure the reward is worth the risk. Blocking seems to absorb 100% of the damage. So why would i risk damage?
  • How are the visuals?
    • I like the art style. But the thing i was escorting had no personality. Just a circle.
    • The gold was very unusual, it didnt look like gold coins, so i think i avoided it at first.
      • The coins also bounced and werent always responsive to getting picked up
    • It would be great if when you start a level your character and camera were facing the direction of the exit (or a path to the exit). 
      • I have had several instances where at the start of a level i am facing away from the exit.
  • Any bugs?
    • Once i loaded into a level with no enemies
    • On level 5 i think my orb thing fell off the edge.
      • I eventually jumped off the edge after it (after clearing the level) i fell for a very long time and had to quit the game.
    • I never heard any music. (also the music and sounds effects were defaulting to off)
  • Do the UI elements look fine?
    • They seemed ok.
    • In the shop it would be nice to see my health and the orbs health so i can tell if it is worth buying HP or not.
  • Would you like to see anything else added to the shop?
    • Maybe you could do something with pary…. I never got it to work, but maybe you can make it more forgiving. 
    • Maybe your attack range can increase
    • Maybe the orb can pulse some sort of aoe damage every few seconds
  • What do you like/dislike about escort missions in other games? 
    • Older “escort” missions were always frustrating because you were following the escort and they acted “dumb”.
    • More “modern” escort missions are like this, where they follow you around. I think the better ones have the escorts talk or comment on things that are going on.
  • How do the controls feel? 
    • floaty
  • What would you like to see implemented in the game?
    • Enemy attack animations could be tweaked. If they had a “wind up” animation so i knew an attack was about to happen and could respond. As it stands, i think they just do the attack anim.
    • I’m not sure if there was any visual or auditory feedback when the orb was getting hit. (i know the UI element would change)
    • More feedback on when you can interact with the exit would be good.
    • Enemies should always drop something.
    • Is there a reason to explore the levels?
  • Overall
    • Nice work! It was a fun little jaunt. There is a lot of potential for quick fun with some feedback and tightening up the controls.