- How do you feel about the game's difficulty?
- There were times where i would load into a level and instantly start taking damage
- If it is too hard/ too easy, what do you think should be done to make it more balanced?
- There were times where it was too easy. Enemies just stood there with their back to me, so i got a bunch of free shots in.
- I wasnt able to parry in my first game (didnt know about it)
- Is there any reason i wouldnt always move while blocking?
- The controls felt floaty. (but it may have also been the camera and a slight lag with it)
- Does the parry work fine?
- I tried to parry, i wasnt sure on the timing. I dont think i ever got it to work. Whatever it is, make sure the reward is worth the risk. Blocking seems to absorb 100% of the damage. So why would i risk damage?
- How are the visuals?
- I like the art style. But the thing i was escorting had no personality. Just a circle.
- The gold was very unusual, it didnt look like gold coins, so i think i avoided it at first.
- The coins also bounced and werent always responsive to getting picked up
- It would be great if when you start a level your character and camera were facing the direction of the exit (or a path to the exit).
- I have had several instances where at the start of a level i am facing away from the exit.
- Any bugs?
- Once i loaded into a level with no enemies
- On level 5 i think my orb thing fell off the edge.
- I eventually jumped off the edge after it (after clearing the level) i fell for a very long time and had to quit the game.
- I never heard any music. (also the music and sounds effects were defaulting to off)
- Do the UI elements look fine?
- They seemed ok.
- In the shop it would be nice to see my health and the orbs health so i can tell if it is worth buying HP or not.
- Would you like to see anything else added to the shop?
- Maybe you could do something with pary…. I never got it to work, but maybe you can make it more forgiving.
- Maybe your attack range can increase
- Maybe the orb can pulse some sort of aoe damage every few seconds
- What do you like/dislike about escort missions in other games?
- Older “escort” missions were always frustrating because you were following the escort and they acted “dumb”.
- More “modern” escort missions are like this, where they follow you around. I think the better ones have the escorts talk or comment on things that are going on.
- How do the controls feel?
- floaty
- What would you like to see implemented in the game?
- Enemy attack animations could be tweaked. If they had a “wind up” animation so i knew an attack was about to happen and could respond. As it stands, i think they just do the attack anim.
- I’m not sure if there was any visual or auditory feedback when the orb was getting hit. (i know the UI element would change)
- More feedback on when you can interact with the exit would be good.
- Enemies should always drop something.
- Is there a reason to explore the levels?
- Overall
- Nice work! It was a fun little jaunt. There is a lot of potential for quick fun with some feedback and tightening up the controls.