- Is the goal of the game obvious? How descriptive of a tutorial is needed?
- The goal was not clear. I had to make sure i was reviewing the itch.io page to see what did what.
- So if my goal is to collect as much Phytomass as possible (according to the description on the website), what obstacles am i trying to overcome? At one point i was no longer able to collect items, so i swapped worlds and i could collect items from there.
- So what is the reason to swap worlds? (also swapping refreshed the plant interaction, so i could keep swapping, but i dont think that is the most efficient use of time).
- How's the minigame? Is it rewarding/punishing enough?
- It took me a while to figure out how the mini-game works (and even then i am not 100% sure i understand exactly). I wasnt aware the goal was to move the slider to the threshold, THEN release the button.
- i did enjoy the challenge of trying to get as many samples within the timelimit. I also liked the visual feedback that i was in the right range.
- Glaring issues with the village?
- I was not sure what the purpose of the village was.
- Does the music fit the world? Any suggestions for music? (it plays a song from a playlist at random every 5 minutes)
- I never heard music
- Anything Else?
- I think there are some fun mechanics at play. I liked trying to get as many samples as i could. I do think the interaction boxes on the plants could be more forgiving though. I like the idea of swapping between the worlds, i am just not seeing what your ultimate intentions with it were.